What is the end intention? Is this to be in a game, as a looping ambient animation for a prop asset? Assuming this is the intention, I would suggest pre-baking the animation into bones, and using skinning to animate the meshes. This is highly performant, but not interactive. To do this you could create the initial mesh…
BioShock Movie look development was looking great. The Cancelled BioShock Movie At Least Looked The Part http://kotaku.com/the-cancelled-bioshock-movie-at-least-looked-the-part-1676576832?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow What The BioShock Movie Could Have Looked Like…
Nice work so far, especially the cloth looks very clean. The area around the front delts looks a bit strange and the transition to the biceps a bit sharp for the overall style and body type, but nothing that needs fixing urgently if you already moved on. The reference is hard to see at that resolution, but maybe that's the…
Hi, cool steps! From my experience this issue can happen for a number of reasons, which is why baking can be so challenging. It would help if you showed us the toplogy, as well as a checker material on the steps. Two common reasons for this occurring are very stretched UVs or the topology isn't dense enough. So I'd make…
EDIT* Update. This opening has been filled. I would like to leave this post up for any future devs that come across it and feel like this is "exactly" the kind of project they want to work on. If this is you, please reach out. I've been there and we may be able to pull up a chair for you. ----------- Hi All! I am new to…
Hi everyone, last days I've been working on a real time car for my first time, experimenting the "full poly" technique used in curent gen racing games. I would like to have your opinions on the model, not really about the artistic accuracy but more on the technical part. I want the model to be game ready so tell me about…
Hi guys, i'm making a diorama based on a concept i've quickly scribbled in photoshop, i would like to get some feedbacks on composition and texture. I've made the brickwall texture and a quick individual brick (i'm going to make more of them) to dress the "destroyed" part, since it's probably the most important texture in…
Hello i am Noah Muiruri From Kiambu Kenya. I am an experienced Artist with Over 6years of Experience, Mostly working as A freelancer For clients from Belgium,USA,UK. Studios i Have worked With: Metabull Studios.LA I have Also worked with various clients on Freelancer.com(with a five star…
Not any kind of art god or knowledge dropper but from what i see: -I'd say that the texture of your tree is off. Those touches of orange are really not fitting in. Also not feeling the nmap and not much variation from roughness. The trunk seems a bit forward, you can put some edge loops to come and deform it. Finally, not…
"No retoping to a new mesh is allowed" Well, why not ? Cleaning up an existing mesh involves resurfacing, and retopo is just one of the processes available to resurface geometry - by snapping to a reference surface. Overall this looks like a rather simple shape to cleanup/rebuild in about 10 minutes or so, as It really is…