Watch out, we got a badass over here. :) Did you see the six thumbnails sized pics at the bottom of OP's post? It sure looks like he was concepting and playing with ideas to me. Also, you got to have the right resolution/number of edge loops to support those 'mid level details', which is why I think its a good idea to go…
I wish more people (when making source-2-pixel) would use proper math and other functions which would generate the best result in a way that mimics the 'core' features of old-school minimalistic art from games, not the pseudo-nomad-hipster ads everyone and their grandma's make in PS in under a minute. For example, total…
Geez, so many..I'll stick with ones that are pertinent to my job, which is more environments/individual asset creation. SO many things I would love to get better at with characters, but I'll leave those out. Texture definition, I feel like a lot of my textures don't read as the materials I want them to as much as I'd like.…
This is the likely culprit, from what I see here for the center seam at the very least. Proper workflow for baking mirrored stuff: 1. Make sure the entire mesh is there, do not delete half the model and then mirror later 2. Simply offset one side of the uvs exactly 1 unit in the UV view, so they are outside 0-1, this will…
I think $15,000 is a bit of a stretch. VRAY hardware is going to be just as expensive if not more. I know what you mean about VRAY handling unoptimized models. At work I render products from a range of manufacturers and the fact I can drop in a 15 year old dfx file and it still renders somewhat okay is pretty funny. They…
first one: it's not as nice as c4d/maya but... * typing "r5" into one of the transform fields will move the selection 5 units in the direction indicated * 3d snap can do this but you do have to fiddle with the settings * use custom/user grids I generally either type transforms in or place point helpers in known positions…
These days there probably isn't much of a difference when you're working with polygon models. Back in the day you would find things on NURBS or SUB-D modeling which is used for film only. However you may buy a DVD from Gnomon without knowing what that is by mistake. It's not going to help you with game workflows. You had…
It does seem like the viral nature of the cinematic was the deciding factor in this particular case since the other aspects are found in other portfolios though probably aren't demonstrated in the same fashion. And it is the most valuable, which the rat race seems to forget. I still think that the overall impression of…
I play for Dropbox, it's amazing for contract work. I'll list the reason for my case: 1. Keeps all my computers in sync with no tech knowledge. 2. You can access the files from the web, or with the app. (I've shown my animation reel on my iPad dozens of times.) 3. It keeps old versions of files, that you can restore or…
Exactly :) For instance, non-triangulated meshes cause problem with tangent-space normalmap baking, since there is no way to guarantee that the tool used for baking triangulates things the same way as the engine the model is ultimately exported to. Now there are workaround around this (like applying a triangulation…