i am not expert at this stuff so might misunderstand, but when you say you transposed the joints, you mean that you just moved them manually? if that is the case, instead try using the "Move Skinned Joint" tool and then export to test. This would bork any dependent animations I am pretty sure, so depending on what you are…
Hi, I am looking for someone to build a low poly environment for a mobile 3D unity game, many prefabs and models will be provided. -setup lighting and visual effects to look like the Aquavias game: https://play.google.com/store/apps/details?id=ua.krou.aqueducts -the game has 4 maps, 150$ each If you are interested send me…
@Leinad Thank you for the comment I wrote for our friend :) You are absolutely right about what you said regarding the roughness map. Could you please provide the links to some good videos on this topic? Because even people who are not experts in this field upload videos, and I don't want to go in the wrong direction. If…
Hi fellas!I'm happy to present you my first likeness project. This is a personal project i started a while ago and worked on it in my free time between freelancing for clients.One of my favourite actors and film characters, Tom Holland aka Spiderman!Hope you like it, feel free to give me any feedback people :D Check full…
I'd like some help from the community, if you have a minute! Could you bake normal maps from these models in the software you're familiar with? * 3ds Max [done] * Maya * Blender * Substance [done] * Toolbag * 3D-Coat * Cinema 4D * Houdini * Modo * Xnormal [done] * Knald * (others?) The intent is to show the baked result in…
I have heard that non-destructive modelling is nice because sometimes they might require you to change small details if you do modelling for job. Thanks a lot!
Hi! You could try with a heightmap and see how far you can take it. Could displace a mesh with it and sculpt details on top. But would be good to define the texture resolution first, so you don't spend time on details that don't show up. Here is a test.
Hello everyone, I'm new here! I would like to ask you for advice on how best I can further develop my portfolio. I'm an aspiring Environment Artist, and I'm trying to apply my skills to creating stylized environments. I would be grateful for any advice, criticism, or guidance. Am I moving in the right direction to become a…
those are nicer to use with the pen than the mouse imo. honestly though - your shortcut selection should be based on the work you do. eg. if you connect vertices a lot, learn where the default shortcut is and if you don't like it, change it.
We invite a talented Technical Artist to significantly contribute to our "One Right Eye" project. This unique role demands a blend of artistic flair and technical prowess, focusing on the integration of complex 3D models from Blender into Unity. Unlike projects requiring multiple simple assets, ours revolves around a…