I guess I come at this very differently. I'll pause for a second and tell a story about a 3 people I know it will explain my position on this. I know 3 deaf people, very talented artists. 1 is legally deaf but she can hear with super hearing aids but then its not so great. 2 and 3 have been deaf from birth and both have…
Thank for the reply guys, I've went ahead and created a custom keybinding setup based on personal experience and the feedback I've received from you 😊 I haven't added anything about the UV because right now I'm mostly focused on the modeling part so I'm not in the mood to mess up with it, I'll tackle it in the future.…
Hello eco_bach, Depending on your Render software, mixing 2 materials are slightly different. But In all cases it uses the native capability of each render software to do the blending. The thing the Quixel tools offer is the "quixel mixer" nodes for all Renders. The idea with this node is to be able to take in displacement…
You can also paint in the layer mask itself and have your generator as a part of the mask stack with multiply blending mode for example. You can also paint a mask on some layer in the very bottom of the stack , set anchor there and then use fill in your target layer mask stack with a link to that anchor. Sometimes it…
Not a game. Currently doing it in Blender and 3ds Max Vray to make some nice shots. I think that using composite mats is better at least customization wise. Easy to mix together add a mask overlay and more variety before fed into material slots. If you have 1 material then you cant color correct it after material node. And…
miauu's Tab Panel 1.1 is available. Changelog: + NEW: Added Toolbars mode. When it is ON all tabs except the currently active will be converted to regular toolbars,
so you can access them as any other toolbars. + NEW: Added Restart Tab Panel. + NEW: Added Tab Styles. You can change the appearance of the active tab and the…
With a strong technical/game development background, the Technical Director is responsible for the entire studio programming department. In close relationship with studio manager, producers and worldwide technical director, the technical director ensures projects are delivered on time while targeting the best experience…
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Streamline Studios is looking for talented developers to join our studio in Purmerend, (near Amsterdam) Netherlands. Having just finished work on the Ghost Recon 2 CG Cinematics and TV Commercial, we are ramping up for two high profile, next-gen game titles. We are looking for talent for either onsite or offsite staff to…
<u>Nuclear Dawn</u> After a years worth of delays which stemmed from the leaked code builds and Valves shaky relationship with Vivendi, Half-Life 2 is complete and we are looking for a talented few to add to the eternal fiery hell known as our development team. In particular, we are looking for a lead programmer, someone…