Just been working on behind the scenes stuff and character animations. Here's a screenshot: I've made a very basic UI for now -- will be refining that later. The ORK watermark is because I am using the free version - hoping to get a full copy with Christmas money :smiley: Got a bunch of spreadsheets going with info and to…
A Leadwerks license costs 200 USD. I have no idea where you got your informations from. If these are offical informations from a website please refer to it so they can change it. :) If any engine you buy isn't getting developed further it's likely you won't buy it. I imagine an Unreal Engine stopped beeing developed in the…
Your original post is very wordy, but you didn't actually list the repro steps. Are the repro steps just "Click on the Max icon in the top left corner?" If so, you can restore the old file menu and never click the icon again. According to this page: http://support.microsoft.com/kb/137539 the stop error is due to a double…
Thanks for stopping by! Yeah, I had something like that for my roughness, but the screens didn't convey it. Here's a closeup looking straight at the lightsource. Blingtastic Also, here's the material in UE4 on a procedurally generated sand mesh (with control curves for player path) done in Houdini I'll be adding…
Can't wait to see you guys there. For the first time ever a Call of Duty game will be playable on the show floor! Our multiplayer will be hands on this year and I can't wait to see what people think of what we are putting out. I think it is a huge step forward and a pretty large change in terms of the franchise. So stop…
I think as the next couple years come up, that "AAA Dev on Unity" number will grow. I've been seeing some incredibly good looking games that I thought were Unreal based, actually Unity based. Either way, there hasn't been a better time to get into game dev then now, so many great tools available! Now stop reading and make…
Lots of drama including legal stuff that led to a split of massive black and CA.org which includes not paying people profits from tutorial videos, and a ton of other messy stuff. But yes what people have been telling you is correct. You need to train your intentionality and base level skills. Stop drawing on auto pilot,…
Mind posting a SS of the Network of the shader and what you're trying to do? You can very easily clamp the values of the RGB Vertex Colors so they stop the textures running into each other, and use CMYK value to 'mix' the textures into each other, controlled by you, and use a AO/Cavity/Displacement Map in your Normal Map…
his face is looing pretty good, Id stop using the default red wax matcap though if i were you, for both of our sakes! it's harder to see what you're doing while sculpting using it, and it looks nasty in renders. you can get a tonne of free ones here if you don't have any good ones:…
Rendering looks nice... but this is an animation contest ! Stop teasing ! Show us some cool movement :D The posings are looking good. "because there is alot of stuff happening in those 8 minutes". Careful, one of the rule of the entry is the submission must be between 1 to 5 minutes max. You probably should think about…