Hello ! I'm Maxime a french environment artist and i'm trying to get a job in video game industry. To give a little context, I worked for 2 years (internship and freelance missions) for serious games applications.I then worked for 3 years as 3D artist instructor in a school. For roughly 2 months I've been sending…
Porfolio (https://miagameart.carrd.co/) Discord : #miagameart - E-Mail - Fast reply I worked in multiples games genres and have experience with all of what a game needs : Backgrounds - Tilesets - Characters - Animation - Isometric - Portraits - Items. Responsible, I'll maintain contact with you and provide a trello link to…
not really useless, if applying to a new company they demand for that but notice if someone have worke on the publish game or several game, they didn't bother to even ask and just interview them and before know it, they just get the offer. in fact, most people who worked on publish game didn't really update their…
part of the problem is that the precedent set by the most influential developers seems to have poisoned the entire water supply in a way. Because of such heavy crossover of addiction / compulsion techniques from the gambling world, it looks like the consumer market pretty much demands games with at least some degree of…
For a turret prop for games 6 or 7 UDIMs sounds like way too many. This depends on the resolution of each UDIM of course, but as @Joopson mentions throwing more resolution/UDIMs at it is probably not a reasonable way to solve it. In production, you will have a resolution limit that you will need to stay at/under, so making…