I went ahead put in the placeholders for weapon swap and shoulder cannon control. I have top and right face button open for melee combat. The bottom face button is jump and left face button is dash. The going idea is to string together primitive actions to make melee combos. The face buttons are to allow a sandbox melee…
thx lamoot!tried and works. yeah that active face/selected face is confusing ;p .in most ( if not all ) 3d apps i know .. the active face is the selected face.
HAPPY BIRTHDAY IN YOUR FACE!!!! When I get back we are going to celebrate POOP style.... in your face. *edit* in your face... birthday celebration... face...
I used the spin tool in blender 3d. I did everything right but the problem is after the spin some of the faces (or normals?) are facing the opposite direction of each other. Why does this happen? I want them to face the correct way... which is outward not inward, because then the faces are hidden, and that's not good. How…
The project im currently on is running high in the polycount numbers and with edge faces on the frame rate drops dramatically... I use a combination of "Shaded+Edged Faces" in the view port when modeling. The same number of polys on screen with edge faces off is fine, but when I enable edge faces frame rate drops...anyone…
Hi guys, I have issue my hair. with Place created hair . i have only one side face (front face) , now i need Backface it same like Front Face. But i dont know do that. i inport to Unity , it not good for me : how can fix ? i dont want duplicate 2 face model :(
I just did a huge lowpoly level. To my surprice i see that Maya has created double faces all over the place ! I did a merge on all the verts in the scene wich took down the amount of vertecies to half, but somehow the faces remains. I have tried to mark all the faces and delete but then Maya deletes all faces. I have tried…
I just did a huge lowpoly level. To my surprice i see that Maya has created double faces all over the place ! I did a merge on all the verts in the scene wich took down the amount of vertecies to half, but somehow the faces remains. I have tried to mark all the faces and delete but then Maya deletes all faces. I have tried…
Does anyone know how? I see "mesh to points" with "face" drop down choice that puts a point in a center of a face. And normal node to align an instance Z axis with a face normal vector. But no way to rotate the instance properly around that normal like what regular instance on face does in object properties. My guess we…