yeah I think John_Warner nailed it. you need to focus on the large forms first, making sure the figure has a nice rhythm, balance, and weight distribution before you even think about adding and medium or small details [ QUOTE ] What's with the aversion to triangles? Is someone standing over you saying they're absolutely…
Hi! My name is Dulce Isis Segarra López and I am a Multimedia Engineer, specialized in videogames development and game art. I like challenges, to work in team and learn new things every day. I am currently living in Manchester (UK), so I am looking for an in house position here or freelance work. I like to make both…
Hello, I represent a new game studio known as SymmetryGames. We are currently looking to develop a small program for our next upcoming game. The program will be designed to view the 3D world we created, so as to import 3D models. This would be similar to a 3D game engine such as Unreal Engine, however, this "game engine"…
Good morrow fair chaps, I am currently looking to take on some more work, small scope projects/jobs are preferred but I also take on large scope projects if payment is on a milestone basis. I charge a set rate of $40 p/h : 26gbp p/h although I do prefer working on a ball-point figure basis. You can find previous examples…
Hey there, my name is David Valentine and we are creating an indie game which is currently in early access phase on steam but does not yet have a professional logo. If you are capable of creating high quality logos please message me with your portfolio at int_light@outlook.com. We are looking for a second logo to be done…
Hey! My name is Jessie Moss, and I'm a little new here. I am a Full Sail University graduate with a Bachelor of Science in Game Art Degree. My wife also has the same degree. We are both looking for some work at the moment. We can both do some work together, and get things done quickly. I will leave a link to my online…
I'm having trouble in creating a over-exposed look in Max. In another word, to make part of the diffuse texture brighter than its own. I tried the following: make material 100 self-illuminating use composite map for diffuse put diffuse map on the base layer of the composite map put light map in multiply mode on 2nd layer…
Hi, We are looking for a 3dsmax/UE4 Car modeller able to optimize hi-res cars to real-time. Required: - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - able to communicate in English or French - can…