Looking at your site, the first thing I see is that there's not much in the way of finished stuff in there. I know what you're saying about being bad at keeping up and finishing things is almost like a discipline in itself. I'm revamping my portfolio myself at the moment, so I know where you are coming from. In your…
If you're looking for brutal honesty, no I don't think you're there, yet. What you have, is roughly in line with what the industry was doing 10-15 years ago. What I see is barely acceptable for mobile platforms today and not at all acceptable for current development for consoles or PC. BUT I think you have a good…
I've used all three and I have to say that all three, save for the 2.5 version of Z-brush. All have their advantages, but to be honest for the majority of what you really need to do Silo 2 is more than sufficent. I've been pushing between 2.5-3 million polys in it, so breaking the mesh up into pieces I can double digit…
Hey hey. If you were interested but didn't enter, what was the reason? / How did you feel about the deadline? I was actually really interested in this contest. I would have loved to create a racer, and team up with a hard surface person. The problem, which is my usual problem, is that I had zero time. Contests lately seem…
You're gonna get a bunch of 'man up, we've heard it before' threads, I'll prewarn you. I'll comment because I've suffered with the kind of thing you're talking about, and it really fucking sucks. There are people who can just get through anything and 'man up', but some of us (myself included) suffer more than others and…
Carl! crashed.. so I will take it as a sign to be concise. ( and try to ignore marxism after the birth of nationalism... and other tangents ) Unlike the luddites we still suffer with to this day... Modern Artists embraced science hardcore since the dawn of the 2nd industrial revolution's micro advances ( bio-genetics…
Hi everyone and good afternoon. I'm a newcomer and I kindly ask you some help to solve a strange issue that I'm experimenting with Toolbag 3. I must admit that I'm not very skilled both inf realtime rendering engine and in texturing/uving/retopo, because my "comfort zone" is rather modelling in general and in particular 3D…
looks like the scene is improving with every update which is good! Right now I think there are a few main things that are holding you back and are mistakes almost every beginner makes so don't feel bad. The biggest thing right now is I think the scope of the scene is hurting you. You have a huge scene to fill with a ton of…
I guess I'm seeing something that others aren't. Lord knows I could be wrong (and it certainly wouldn't be the first or last time). I had a chat with one of the creative directors I work with regarding interactive worlds, and how Video Games seem to be moving into a direction less about a linear controlled story, and into…
We are CMR Games, the creators of the sci-fi epic, ExtroForge: A New Beginning. We are looking for artists to join our growing team of 10 people, who are interested in being part of something massive. ExtroForge follows the story of the human race after we have rendered Earth uninhabitable, and our journey to a distant…