All right, i have a question here. How is a character transformation done inside game. I am talkin about organic characters in this case. Like a human transforms into a demon with wings and muscles and split mouth and such stuff. Now if I have to even show it as a cut scene, how is this transformation animation done?? Does…
Welp, things are continuing to get crazier. I realized that the positioning was actually correct when the object was inserted into a scene instead of simply previewed, so I decided to just go with it and move on to animations. But now the animations, which I stored as Actions, are only exporting the very first frame…
Welp, things are continuing to get crazier. I realized that the positioning was actually correct when the object was inserted into a scene instead of simply previewed, so I decided to just go with it and move on to animations. But now the animations, which I stored as Actions, are only exporting the very first frame…
Hey guys , heres a transformer that I have been working on lately. I have just managed to finish the high poly model and am about to start making the low poly model for the bake. The main challenge with the model was to take a fuselage and wings , and add extra elements to create a transformer with semi-correct anatomy.…
I'm having trouble finding a way to transform the shape of alphas in Painter. I feel like this should be an exceptionally easy thing to do in a program like this so am really surprised I can't figure this out! I just want to be able to transform the alpha like you can transform a selection in Photoshop, meaning non…
Hello to all. There is nice feature in maya to duplicate object with transform. Select object, Shift+D, move/rotate/scale new object, Shift+D again and it repeats the actions. How to make same thing but create instances with transform, not objects. Maybe "Smart transform" option in "Duplicate special" tool can help with…