Finally finished with this model! Here's a second console i made as alittle project that i wanted to try out, i enjoyed making unnecessary crt based models and heres an ad booth with 2 screens playing adverts 24/7, the base overhang has a marquee displaying time and news updates for the local dystopian city!…
Finished the mesh for the SP MT-1 4-8-2 Steam Locomotive, currently working on the 160-C2 Class Tender for the engine to use. (The middle image represents MT-1 number 4315 in 1939)
Hey guys I'm selling my MODO 901 and NPR KIT 2 Licence for $1500 USD and I'll pay the transfer costs of $100 If you are interested please contact me at acsvaughan@gmail.com Thanks
Hey I was wondering if anybody can help I am trying to find a way to compare the position of 2 rigidbodys and when one object is directly above the other destroy the one underneath. I could use hitboxes but with having multiple instantiated objects I think comparing the positions may be the better way to go.
Hey, my model does not get any shadings in dota 2. Well i checked the masks and they are all okay, normal map and material are also okay. Is there something else that could cause the problem? I have no idea where to search. This problem is getting really annoying. Would be nice if someone has an idea, ty.
Hi all! I was browsing Dota 2 workshop and polycount forums for a while and finally decided to make some models of my own. Here is my first model wip. I was inspired by some warcraft universe dragons. Hope you like it. PS. I am not sure about the handle yet. Maybe it will be a bit modified...
Hey everyone, I'll be posting concepts and working models I'm currently or plan to work on. I'm definitely looking for critiques and if anyone wants to collaborate on something I'm up for it! Workshop - http://steamcommunity.com/id/kingunreal/myworkshopfiles/ Steam - http://steamcommunity.com/id/kingunreal Not proud of my…
Hi I recently start importing my model into marmoset 2 and I'm getting some really ugly uv seams. An example here of a cylindrical shape. Any idea how to get rid of this? In Maya it looked fine but is too exagerated in marmoset. Cheers
Currently working on this game my role being in the QA department. Kotaku just wrote up a nice article: http://kotaku.com/5353343/mass-effect-2-control-impressions-thats-better-shooter?skyline=true&s=i and here is some trailers for it: mass effect omega trailer: [ame] http://www.youtube.com/watch?v=R0-98g-QjKE[/ame]…
Polycount and Skybound have teamed up to bring you a contest that will meld the characters of Team Fortress 2 with world of Invincible. <More to come. Specifically mention that this is not an official Valve contest and that entry to the market place for the winners is not guaranteed> THE BRIEF * This is a 3D modeling &…