If you cant code dont get TGE. Your going to have to know C++ to make a good game in TGE. There have been some fun games made with TGE and TSE the shader engine. You dont need a team of coders just at least one with some chops to get in there and rock out. For 2d though id recommend TGB. I've used it for over a year now…
I had this code that worked untill 3dsmax 2020, but I can't get it to work now in 3dsmax 2021 (and probablty 2022): fn priv_proboolean_Extract_pressRadioButton_2018 rbName state = ( local properRb = false local BN_CLICKED = 0 -- clicky message ID local BM_SETCHECK = 241 -- checkbutton toggle message ID local WM_COMMAND =…
I personally wouldn't go with this solution since it could cause issues were you will edit more than one object that got the same modifier name at the same time. to be safe I would rather advice to use this instead CurrentMod = modpanel.getCurrentObject() theModifier_ID = modPanel.getModifierIndex $ CurrentMod -- and then…
That didn't appear to have the necessary information. Anyway after an hour or so experimentation I've managed to work out all the necessary steps to get it working. The fact that you have to select the axis itself rather than the rotation axis node was what was tripping me up. Strange that the don't have a one button…
Yes but the thing is I don´t like to code and to do a game I need someone to code and I try to find in the network and can´t find anything that does a course that only does a game it a part only of 3D only do the code
Just so you know up front: This Is A Job Posting In The United States (Florida, or New Jersey - Other States also Acceptable) _____________________________ A little background: Xyla Studios LLC. is a small off-shoot project from the same people behind Motion9Studios LLC. and our many iPhone Games (some silly, yes, but…
If you find yourself switching back and forth between local and world you might want to take a second to set up a "double tap shortcut". I went into a bit more detail HERE, but basically you tap a key once and it will do something like select the scale tool. Tap twice and it will cycle the gizmo to local, do it again and…
the embed code is also available under the marmoset viewer. just click on 'Embed Code' which should be written in blue. the file location is inside of the iframe. if you use the embed code directly instead of what I showed, the box will not be resizeable when applying it to the website.
oh thanks again! from what I understand they mainly use C to code and simply compile the code with an arm compiler. Not really a coding geek (only have some Veeeeeeery basic c++ knowledge) just hope they'll have an extensive documentation for the Sdk.
GRAPHICS PROGRAMMER Starbreeze and OVERKILL is looking for a graphics programmer to join our kick-ass team. Job description: As graphics programmer you will be responsible over the rendering pipeline of our in-house engine. The post requires you to work out of your own initiative, looking for oportunities to improve the…