I thought about it, it would probably be easier for the static/holo effect, but for the cloaking, the shader the cloaking pattern actually wraps around the geometry so it would be incredibly painful to do that in post I would think.
I have a female charcater that can waer a hooded cloak.I will be using biped for her but wanted to get some help/advice on the best way to rig the cloak bearing in mind that i want to be able to add/remove it for various renders.