Nice model! Sent you a PM, sorry I moved my pelt tutorial. At some point I'll update my site and re-write the tut and add a proper tutorials section. For anyone else interested here's the link. http://www.vigville.com/tutorials/PeltMappingTutorial.doc Mind you it was written for people I work with who kept getting stuck on…
Just google lightmaps udk, you'll find some good links that explain it well, including video links to tutorials for it. It's basically a second set of seperate UVs, which UDK uses to bake shadows and lighting information onto the surfaces of your static mesh. I think this feature will be gone with the new Unreal engine, as…
You can make anything you want without going to Zbrush/Mudbox, they're just other tools for getting there. I'm not saying not to learn them, just know that they aren't the only answer. Even if you don't want to learn to draw, it's still a good idea to study traditional art skills. Knowing how color and light work is…
The Gnomon Workshop has created over 300 DVDs and online tutorials - over 1000 hours of training - to educate, inspire and motivate artists around the world. Taught by leading visual effects artists, concept designers, illustrators and sculptors, our tutorials will help you develop the skills you need to become a better…
No, but if I did than your advice would be useful, thank you. It appears I was wrong about everything being okay when extracting from a sphere. Here is what happens when I extract with a thickness of 1: It is way too much. The useful range of the thickness (for me, at least) is something like -0.15 to 0.15. Bigger values…
Hello everyone, This is my first tread here, I'll try to be as complete as possible. For a basic introduction I'm like lots of people in here, I love 3D. I left a promising career in my country to start a new life in other. I've been studying 3D by myself for the past 2 years on my free time. I have made a good progress…
I think your issue is that you do not yet fully understand the asset pipeline from start to finish using Maya. It is best to begin with relatively simpler objects and follow trough on the process from start to finish. This tutorial is a good example…
Hi ! i was having lots of trouble using the alien swarm, and since i dont have the CS:go i had this idea. why not use the source Filmmaker to view the models ? So i googled it and found this awsome tutorial : http://www.cyborgmatt.com/2012/07/dota-2-sfm-tutorial/#source-filmmaker-tutorial i belive someone have already…
Best way to unwrap a character? Depends on the character and the style of texturing. I think there are some examples of unwarping in the video tutorial section (always a good place to look first ) MAX or Maya http://www.planetquake.com/polycount/resources/general/video_tutorials/video-tut-list.shtml http://www.3dtotal.com/…
thanks, I created that to figure out how we could create architecture like that in a fast way. I wrote a little tutorial on it, now I can obviously make this public: http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html also a similar tutorial about optimising hipoly assets so they become…