Obviously not, but this is why I said its a bad example and the point was the shape. This was the best example that I could find quickly to show the DIFFERENCES.. I don't know anything about their actual names.
Take a look in the example map that comes with UDK. There is a trigger volume there. Essentially take your builder brush, make a trigger volume, then just hook it up in kismet using the example map as reference.
Rage: If you create a primitive and convert it to Edit_Poly then it WILL be quads/polies. For the Sphere in my example I had to manually triangulate it to show Shimmer an example of how I go about quadrangulating a model.
aha, ok, it is much clear now to me, thanks. As for the purpose, i would aim something simpliest it can be. For example to be like some character in the World of warcraft strategic games, something like that. Or age of empires for example.
wasker im doing fine too man :P... i do have a job. Nut that pic is a terrible example as it is all monochrome. But there are lots of guys like us working. I heard hawkprey is colourblind for example.
Thanks for the example Enodmi. I am sure it will come in handy. I tried it on the head and it didnt come out as clean as your example. I hope that day come soon :P Mite send pixologic a email :)
Wow, this is just superb! Your breakdowns are a gift...Thank you!! I love the variety you are getting with your hair brush. Are you using a lot variations (imm's) or is it just one or two with a lot of tweaking after the fact? Also, are you drawing the curves on top of a rough hair blockout or no? It looks so clean and…
@Dabou Master Hey man come on, don't call yourself a failed artist! You need to know that you inspired and guided me a lot on my path so far with your advice and words, and I love to know that to this day you still check this thread, tbh you're the person I expect the most to comment what you think of what I'm doing…
I think if the object stood on some lighter surface, for example on the floor, and a shadow would fall from it, it would look better. You can also darken the color of some elements. For example like here:
Is there an operation in Substance Designer that will tile a pattern in place? For example, You can see a pattern that is justified to the bottom of the tile (see 'tile_base'). Can this pattern be tiled within the same aspect ratio? For example, you can imagine tiling the pattern horizontally and vertically by two,…