I'm not so sure, I mean in the switch from PS2 to PS3 etc. Industry standard engines as big as UDK, Unity and Cryengine weren't as readily available. I think it will take a while for these packages to catch up with the next gen, but I don't think its a stretch to imagine being able to download Cryengine and develop a game…
it was only a matter of time... scumm vm for psp i tried it on mine, but my psp's up to 1.52 and it didnt even see the folder.. anyone else care to give it a try? i'm almost tempted to get a 1.0 only psp sometime soon just so i can run all the awesome emulators that are coming out.
Made a PS1 cover art for my music. Inspired by cyberpunk 2077. ...oh also this is a self portrait lol!!! hope you all dig! Link to music: https://youtu.be/Uui3WET6KU0
1: Are there any guidelines (do’s and don’ts) about psp modeling in relation to regular modeling other wise not associated with video game modeling. 2: What would be the best poly budget to use as reference ratio for Character to enemy to bosses to environment to items? 3: Where can I find a tutorial on making models ready…
there a naga character i'm working on, took me some weeks because it was only done with 3ds max and photoshop without 3D painting, kind of epic exercice XD my goal is to make a ps1 low poly character since it will turn to be a game inspired by breath of fire games. (not the ps2 version) i did studyed various ps1 games for…
I picked up a 80GB Metal Gear Solid Bundle as well, and I haven't had any problem with PS2 backwards compatibility as of yet. Granted, I've only played a few of my PS2 games on it, but what I've put in it so far has run without any hitches. The bad thing about software emulation is that it isn't initially as complete as…
Not quite sure if it is my PSU - My PC keeps rebooting at random times, i intially looked around at harddrive failing symptoms and have turned off the XP Restart on error as well as done a CHKDSK with no problems. I didnt experience any reboot problems for a couple of days and now its gone and done it twice in 15minutes.…
Hey everyone, I'm really still a novice at art and game art, and I know many other people on these boards are as well, and so I thought I would make this thread so that more seasoned polycount artists could help out the newbies and maybe even give some tips to some other artists. The point of this thread is for you guys to…