Greetings Friends, I have some brand new music to share with you: On my Fantasy 13 page: "TREASURE CAVE " https://soundimage.org/fantasy-13/ On my Funny 8 page: "SNEAKING AROUND QUIRKILY" https://soundimage.org/funny-8/ Ogg Music Packs Please make sure to check out my Ogg music packs which enable you to download all of my…
Yes, it was the way in our case. Though I understand that in some other cases it's better to leave it as it is and just cull all the foliage at a very far distance
I would love to get unreal source but all that signup b.s. if people want to p.m. "gems" i am all for it, don't plan to sell anything it's learning and fun for me. If its changes I'd then do all that signup, b.s. (y i do not do it myself, all those agreements atm i do not agree with, it was available before and now its…
Hey everyone, I hope you're all doing great. This is my first post on polycount and here's a character art piece that I'm working on. It's based on a concept by MinTiger (Jang Minho). I'd like to get some feedback, and you don't have to hold back. I'm particularly looking for input on the proportions before I move on to…
Hi everyone I released a psx/ps2 weird retro style env haha You can find image here and you can download the scene and all the assets on itch for free, feel free to use them in you're project ! Also i'll post some timelaspe on my twitch/youtube channel if you're interessed in the process. feedback are welcome !…
Hi! I think it looks really cool overall, congrats on finishing the project :+1: If I had to point at one thing to improve, it would be some of the fluffy/voluminous vegetation (tree tops) currently looking tad too busy, the cards not blending with the large shape. To address this (maybe you already did some of it?), you…
Exactly.. just to give the particles a litle "twist".. even simpler than playing with the inital rotation velocities etc.. because i always forget all the options for particles ::sweat_smile:
1st, i'd like to say i admire all peoples of all walks of life, however this img looks like a moment when someone discovered "technicolor". Black & white to Technicolor, but yes i too when experimenting found that darker tones are difficult, which is strange cause then that would fall under lighting issues in shader code…