they will be different because they got different materials, the UVs just define where on a texture to get the information from, the materials define what the information is.
you can add more contrast and better define the form by painting in a light source. universal approach for this is to define the light as if above the character.
Hello guys, I am new to 3D modelling and try to refine some friend's old model to new one. I am encountering a problem that part of the new model UV layout is different from the old one. My friend asked me to unwrap UV to match the old texture/old model UV as the old texture has various version based on it. I knew it takes…
There is a limit on the number of subdivisions that can be performed, it's been a while since I've used tessellation, can't recall it and it might even be vendor specific. In any case, it looks like you're trying to totally define a shape with tessellation, which is really not a good idea as without being able to control…