There is the current stage of the scene. At first, I created MM for ID masking and Vertex Paint, but then I learned that I can't use Vertex Paint for nanites :( After hard thinking, I decided to take good textures for wood walls from textures.com and modify them for my wall needs. As they should not be damaged too old they…
Get the addon https://ryh1113.gumroad.com/l/watercolor-renderer https://blendermarket.com/products/watercolor-renderer Watercolor renderer What's Watercolor Renderer, as its name implies, this is a real-time watercolor renderer, which let artist direct how to watercolor style should be. How artist control the watercolor…
I have a static mesh with multiple materials on it that I'm trying to vertex plaint but it seems the paint cursor only displays itself on one of the materials (and one that doesn't need the vertex painting effect, at that). Is this standard procedure? I'd have thought that vertex painting was little more than applying…
Hi! Is there anyway to view my vertex colors in high quality rendering in maya 8.5? I can see my vertex colors multiplying on my diffuse texture and it looks fine, but when i turn on high quality rendering to see it with my normalmap, it gets all messy. How is it possible to view both vertex colors and normalmaps in maya?
so basically, just to conclude this, it seems its just not possible to use vertex lit materials and vertex lights and lightmaps all at once in unity. Unless you have the know how to make some bespoke vertex lit lightmap shader that accepts vertex lighting?