So I'm in crunch mode and I cannot get my textures loaded into the standard 3do renderer. I can get my mesh in but every time I try to load the texture in it simply stays on the file directory screen. I can select the file I want to open and press the open button but nothing happens. I've rebooted the program and computer…
Cannon Pirate Stylized Today I present to you a new version of my old Cannon, stylized and painted by hand, with staging and lighting. Everything was done with 3dsmax and I painted on 3d coat, with a marmoset rendering Stylized Project : https://www.artstation.com/artwork/WBEGZX
Aright Aright guys, I'll try some game work, starting with the cannon, will be going back and forth between the cannon and the cannon. @grimm - thanks for that pic, really awesome :) Uploaded with ImageShack.us added a chain and doing some more render playing.
Finally decided it was time I get serious and good at doing some 2d artwork. Decided to work on my weakness, which would be environmental, color, and lighting. Very WIP and need some crits before I go any further. I'm not good when it comes to color or interesting lighting. Inspired by ROok's Stranger's In A Strange Place.
Where in Zbrush is a brush or "feature" working in the same way as "stamp" or "clone" tools in Photoshop... That means in lets me pick a place on my model from which to source geometry to paint on other side/place on the model... I cannot find this tool in zbrush but it surelly has to have one, right...?
Cannons and bells are not made of the same metal, nor are they the same thickness. Also not all metal that cannons are made of actually rust, so be careful with that as well. Try to find some reference of cannons and sculpt from that so you get more believable results.