Excellent points. Thanks for the reply :) . Im now getting more into environment work and it is hard to sometimes take it one step at the time, like you did you know. Often when you want to start something you see stepp 99 or problem 99 instead of step 1 first and then step 2. If you catch my drift ;)
Can anyone tell me how I can move in a walking pose and then halt for some other gestures around the characters body and then take a few more steps afterwards without the mesh moving towards the location key frame for the next set of steps while it is supposed to be halted conducting other gestures?
I'm trying to get particles to stop moving after a certain frame. So for example a superspray would emit particles from frame 0 to 30, and then after frame 30 all the particles would stop moving, freeze in air, but still have everything else in the scene moving normally (cameras and such). I heard that this could be done…
I wanted to create my own sword for Dragon Knight. It took many weeks of watching beginner tutorials, finding help, and developing my final sword to the Steam Workshop. Yes, i am new to 3d modeling. My journey is not yet complete. Im using Blender, and now that my sword is finished i ask an important question- Now what? Do…
Video game world building is an increasingly complex process - one that demands designers think big before fashioning the fine detail that will ultimately enable the creation of truly immersive and interactive levels. Seasoned Naughty Dog environment artist and CGMA mentor Andres Rodriguez discusses the blocking process…
I created two steps (Cubes) and on top of those cubes I created two long rectagulars... the steps I sculpted in zbrush and then in maya I duplicated and rotated to vary.. but i stopped the project there,, I have some stuff that came up that i needed to do.