Hi everyone! Although this is my first post here, I have been reading a lot on the forums over the last couple of weeks. There is a lot of great information here, and hopefully someday I can contribute. I recently started working at Vigil Games as a temp QA person, and whenever I ask a 3d modeler or artist for advice often…
[ QUOTE ] the video is almost exactly what I pictured, except my version had robots with lightsabers riding unicorns. [/ QUOTE ] Hehe, yep, pretty much dead on with what I imagined listening to the song. Cool style, cool video.
Not sure if any polycounter's were effected by this news, but it's sad to hear. Sounds like over 100 employees have been let go, with little or no reason. http://kotaku.com/5013769/rumor-ex+lucasarts-staffer-talks-kotor-3-more-indy-wii-lightsaber-game Spark
thx thx. going to be adding when here and there. trying to force myself to keep this going for as long as i can for practice. ...3d printable lightsaber. This is for the 3dtrader contest and other. untextured, messing with multi-mat in keyshot. will textured it later with more wear and tear
If you didn't know, sorry to go Star Wars nerd on you, but that's actually a pretty important character in the Star Wars Expanded Universe. Mara Jade Skywalker. Reading some stuff about her and looking at other images might help you out with refs, even though it's a bit late on in the project. If you did already know, then…
I like the lightsaber lighting rod! The wall panel lighting and color is a bit too uniform for my tastes (The floors and walls being the same color once lit in the scene/ it's screaming for contrast for me), but I understand that's more or less subjective; great job!
Whenever I use the emissive effect it will cause the whole scene to glow instead of just the thing that should glow. For example lets say you have a lightsaber since thats something we're all familiar with. You want the blade portion to glow, but not the hilt or the person holding it. The only thing I've discovers thus far…
As same as a hk usp gun - I've decided to change my old high poly lightsabers models to low poly ones. First is Darth Maul's saber. 3,8k tris. Textured in Painter. When I finish all of them I will make bigger scene.
"Canned animations" refer to a strict default same set of animations used by the game. In JK2/JKA it has alot of human lightsaber attack/defend animations, so there's no point wasting life making your own when you can only used the canned animations anyway.
I'm still not sure what to think about the merger. Perhaps EA corporate likes how Ray & Greg run things... definitely can't deny our track record, and our performance at E3 this year was astounding. Maybe it means Warhammer is going to get some lightsabers? :P