So I have tried both 2.8 and 2.79, both look pretty promising with recently Principled BSDF integration. I do find myself spending much more time on learning 2.79 control. For example: - Blender 2.79 offers "Maya" and "3DS Max" key binding preset and yet none of them work like they should. - Worse still, I soon realize…
@renderhjs thank you so much for making this! I had a little time today to try it out and I will definitely be using it! I love the UV editing tools, really useful and powerful! I'd advise against adding default hotkeys to certain tools (like the align tool - believe it or not I had already assigned alt+arrow keys to…
Stick : Customize the navigation to fit your needs , but leave everything else as default for at least a good month. In other words : do NOT use the Maya/Max presets presented at startup as they change both navigation and shortcuts. Here is how to manually set navigation to Maya-style :…
I downloaded Blender 2.8 yesterday and was looking into adding my own scripts to custom keyboard hotkeys, but there are gaps in my understanding that the Blender documentation isn't explaining well enough to a dumbass like me. For starters, all the scripts I've been finding that should be printing stuff somewhere aren't…
You have to understand that NaN, the original authors of Blender based the interface design around an alternative philosophy (which I can't remember the name of now it's that long ago). With that background, and whilst under NaN's control it was never going to be 'industry standard' in what anyone would reasonably consider…
I have made a tutorial on how to generate pre-rendered sprites (like Donkey Kong Country) with Blender Cycles and Shadow Catcher and then play those animations in Godot Engine depending on the key input pressed (script included): https://blender.stackexchange.com/a/117394/23134 The result: Kenub: yes the pointiness doesn't…
I just think it's silly to hold back the default keymap for the benefit of those who know the program through and through. Aren't they the ones who'd know how to change it back without any trouble? I'm with xrg: conventions help newcomers. He didn't even mention Maya, Super Happy Cow did, xrg was talking about the…
@Blaizer I'm a little confused. I just tested this on my build—also GTX 1060, but paired with a i5 6600. It should perform worse than yours. Here's what I see on 2.83. You said this version was particularly bad at this but it's not an alpha, so should be preferred for tests. While I got a slight performance drop imo it's…
Stuff i fixed in my fork of gob (those are old fixes and I don't remember exactly what was broken): - works with instances (in past If I remember correctly object sent to zbrush would be uninstanced) - object transformations are not destroyed (prevously I would apply rot,loc,scale on export to zbrush) - so eg. pivot of hat…
Frankie: yes you can. First, take this Python script and save it in Blender/(version number)/scripts/addons folder as object_toggle_wireframe_on_shaded_on_all.py. import bpybl_info = { "name": "Quick Wireframe on Shaded", "category": "Object" }def main(context): do_i_show_wire = not context.active_object.show_wire for ob…