Several ways, model all the panels, cut into them and separate them, the opposite, model therm separate from the beginning, keep it solid and cut into it in zbrush using hard surface brushes, use spline lofted floaters. take your pick.
The black piece with the horizontal slits. Creating those circular holes isn't too hard because they're on the flat sides. The slits, however, are right on the rounded edges and I don't know how to make those without anny pinching errors.
Hey guys, how do I make these edges hard ? Adding a loop also affects circle part, for which I am going to use turbosmooth. Just can't get this working. I want to make it a brick with two holes in it.
Yes I know he has very good industrial design skills, VERY GOOD indeed, and a lot of taste. Just tried to replicate that shape and it was giving me a hard time, thought it has to be a better and faster way/workflow/technique.
Hey guys, I'm trying to model a Colt Navy and I'm having a hard time trying to model these shapes into the chamber of the gun. I've tried loads of different different types of support edge loops but I'm having no luck :\ Thanks in advance
Dear All, I would like to cut a door handle box into a car's door. I have a hard strugle to make a nice light reflection and also keep a nice edgeflow. Please give me suggestions. The pictures thank you
@2300511685 Depends... For example, if you're planning to model those details out as part of a game asset creation process, then look into 'floaters' (Floating Geometry) otherwise search optimized hard surface or gun modeling techniques, there'll be options aplenty too choose from.
Sorry guys, but if i would like to have a miter edge running around the perimeter of the toothed section, how can I introduce the hard edges highlighted in my previous post? I keep revisiting this mesh but with no clean result. Thanks again.
@abronee I think you are over thinking this pretty hard... Just think of how it's constructed and break it up into those pieces, it's literally blocks on blocks. Do a blockout of the model before thinking of adding loops and stuff, it will make things much easier.
^sexy @cytric, i think you could simply do something like this, really isn't hard :p obviously refine it and add more geo where needed, simplest way of tackling it would be to shift drag edges into position imo Cipher