@Mossbros @wirrexx thanks much. yea, decided to go ahead and try to do it right. I'll post results later tonight to hopefully get some input on edge flow.
@perna That's not really right compared to the original image though, the fronts aren't parallel to the edges, its more angled. Here's what I did. Base 80 Circle though.
Hey there and thanks for your reply. I think this peace will need a lot of booleans if i want to let it look right even when i want to use it for first person
Hey im trying to get this base shape (circled blue) layer out but im not sure if im going about it in the right way. Something about what I currently have isnt right, there isnt a smooth transition between the large circle and the smaller circle. Perhaps instead of trying to make the circles, i should try modeling…
Sup Mates im trying to model this shape but i cant get it right so how can i model this shape with out getting that and this? i want the bottom to be perfectly round.
Perna: Thats more than enough as a answer lol. Just being a noob, hate to get stuck on stuff like this. I'm not getting the form right and it kind of pissing me off!
Hmm, I'v skimmed through this place, but seriously, a aeroplane propella blade, they are some twisted shape I really can't get right, anyone got advice how to take one on?
Thread OPs are 'stickyable' on every page now right? It'd be cool if EQ did that and updated the OP with big green letters and image guides of some simple solutions for common problems
Been wanting to ask this question for a long time. I usually always end up in trouble when doing more complex shapes. If I just start edge extruding form I might get the shape right, but it'll lack them sharp clean forms primitive shapes provide. Ages of poly pushing gets me closer, but it just feels like im going about…