yeah nice one pior, allthough her croth area should be much more detailed like with a 100 more polys and an own 512 texture, nothing beats a sexy well light crotch on a bathing suit oh yeah, and shimmer demands more normal maps for the people. Looking good rooster, I would use less brushes with a hard falloff, I tryed that…
eq you suck cock b1ll you too but with extra butter since your mouth is so thick of shit SEE MAKKON IT'S THE INTERNET, I CAN INSULT AS HARD I WANT AND NO ONE WILL TAKE IT SERIOUSLY. Just get adapted and used to reading internet sarcasm and fun and maybe you'll get along better with everyone else. Perhaps overreacting to…
caseyjones: thanks man! your right about the brush strokes, it's not really that i don't know how to smooth them out, it's just that i didn't do it because i wanted to get the overall texture first (this one was done in 2 hours, and after that i didn't feel like working on it anymore :P) for blending i use hard brushes…
Nice Japhir! It's been really cool to see how hard you've been hitting the art practice lately, definitely showing improvement every time. Keep that shit up! As for your stab at bobo's sdk, I have a couple of crits for ya. Try darkening the dark areas a bit more. Your highlights are nice and bright, and your midtones are…
I did this when the actual thread was active but I didn't want to post till I had him rigged/posed... due to complications I probably wont so im just going to post this how it is. (Great idea by the way, should have more of those going on!) Oh and still amazing work going on in here, keep it up boys and girls! :edit:…
oh MAN! big ashley wood fan, so it was cool when he showed part of the 3d model on his blog i was rather piqued... low and behold, the model in question was produced by a polycounter i've met very nice work wetter, definitely a piece to be proud of. i don't even want to think about how hard it would be to get my hands on…
[ QUOTE ] [ QUOTE ] have you thought about learning to model in general, rather than trying to copy existing characters? it seems like you still don't have a firm grasp of basic forms yet, so why move on to something so difficult right away? [/ QUOTE ] What do you mean by basic forms? [/ QUOTE ] He means which he said.…
Nice concept! Well, if the brow works in concept it will work in 3D, it's simply a matter of interpretation. Hmmm. That's an improvement towards a more animal-like skull, maybe try pulling that centre line a little outwards for some rounder forehead, but I don't think it's the skull alone that's giving you the human feel…
[ QUOTE ] lol, okay i don't know what's funnier... so help me out here: "what is funier" option a)that i actually did this: or b) that post has developed more 'crits and comments' within a few minutes than all my posts in polycount have ever done, on average, put together? i think 'a)' is funnier... oh, and i tried…
[ QUOTE ] @ Neox Great colors here is something about CelShadeing in UE3: http://www.hourences.com/book/tutorialsue3mated3.htm [/ QUOTE ] yep i read it and already built the cellshader and understand it, kind of xD however, i have to change the method from an if-node to something different, because the if-node is just,…