Hi, WIP. 1st pass on materials (real-time PBR game rendering). Fixing shapes/details up more and trying to figure out the skin map much stronger. :) I am looking for work. If interested please pass portfolio along: https://kellyjohnson3dart.artstation.com/ Anyway, next update try to be finished. Still lots of cleaning and…
sup polycount! @Optinium that's looking great! Love the detail on the armour. So I've been working on this for a while now, recently got to a point where I can start working on the final textures, here's an image of my current progress more images and wip shots can be found in my thread…
Hello everyone! Here is a progress which I have today. I completely redesigned the wireframe to make it longer,puffy and curly. Made 3 layers for hair - 1st - base form, 2nd - curly, 3rd - small curls. But in next wip I want to add 4th system to make a connection of hair on the forehead more realisic. Happy viewing! Click…
Another work in progress. Its the inside of a barn that I modeled and now in the lighting process. It will be filled with hay using yeti. I might make a tutorial about it. Probably add some more small props etc. Feel free to give some feedback. I'm also having some trouble the get the godrays really smooth and sharp. I've…
Texture progress so far for my Art War entry! I've been looking at this for a lot of hours over the past few days and if anybody has any feedback I would love to hear it! In the mean time I'm going to work on the pose, effects and general geometry fixes. I also have to figure out how to get things to look a little more…
[This post has been moderated. Larger than 1000 pixels. Please read the first post, top of each page] Hi guys. I want to share my latest work <<Pirate Cannon>> C&C are welcome. You can follow the progress here: http://polycount.com/discussion/192487/wip-pirate-ship-cannon-3d#latest More Images in my Artstation portfolio…
Stylized character study based on the awesome drawing by Dylan Ekren. Done during a course taught by him as well. I can barely put into words how much I've learned during the classes, it was a overhaul on how I read shapes and silhouette. I plan to post the progress with some thoughts on my Polycount…
Improved my planets generation more and added realtime generation with interpolation: I also created a Twitter bot now that generates planets with this tech: https://twitter.com/ProcPlanets/status/896737129325252608 Check a look and give it a follow if you are into planets Will also update the bot as I improve it more. If…
Hello! After what seems like forever I finally finished my crusader project. I have had a lot of fun playing Diablo over the years so I decided to make my crusader. I took some liberties with elements and had a lot of fun with it.The transmog pieces I use in game are not what I typically envision as "crusader"esque so that…
My first post :D This Reference is from a tutorial on 3D-motive that i'm going through in order to learn methods to creating assets for games. The work-flow uses 3dsmax where the lowpoly is modeled and then the highpoly details are added though another edit poly modifier with a turbo smooth with either 1 or 2 iterations.…