This forum belongs to us. Just like Dota belongs to us. If you are afraid of the studio, that is up to you. I'm looking at beauty shots that don't appear with the real ITEMS with the real TEXTURES. Sorry, but that is dishonesty. Give me the real LOD preview with the real 256X128 or 256X256 textures. Stop making excuses. I…
Okay. I too love PA, and in fact, my one successful weapon I made for her! I like this, the idea is neat, but I have a few criticise; Here's my ideas: I think the outer blades shouldn't be held to the inner circle by a sharpened blade. It looks really weak and flimsy, like it could break at anytime. It also would blend out…
hey! first of all welcome! glad to know that polycount influenced you to start actually is a pretty good item that you starting with but i have some suggestions In dota,sometimes less is more, specially when you go over texture details. like the one you have the swords guard. When you render it looks nice but maybe in game…
@andrew Very nice work, you guys! Adding custom animations definitely gives it so much more! Kinda late with this, but meh, I also wanna chime in with my opinion regarding the involvement of third parties in the workshop. I think getting partnered with a third party is completely fine since that's how it is in real life,…
This is not how the Workshop is working right now. As I've said on another post, some amazing and fitting items just disappear after getting positive feedback from the community, while some not so great items get added just because they're partnered with some big name organization. Do you think it's fair that artists need…
Hey, maybe you guys can help me with some technical issues I've been having on my outworld destroyer set... or maybe you can tell me that this idea is simply not possible at dota 2 texture resolutions, either answer would help. I had an idea for armor that I thought was great but the 256x256 texture resolution and the…
I'm trying to test my compiled model in the dota 2 test client and having issues, maybe someone can help me. I am trying to test a dragon knight weapon I've submitted. I've taken the files from the .zip that the workshop submission created and placed them in the following directories within the common/dota 2 test/ dir.…
I don't know about that so much. I think a lot of the outliers with not many votes were things that got in a while ago, pre-polycount comp. The wild west days of the workshop where ice bows and stolen maces could get in. The last three or so chests and months of sets have been mostly straight off the front page of the…
When I first saw it I just put in the LoD1 model and it made particles all over about half of it. I think that it might have some kind of limit set internally. I'm not sure how the CK particles are but with the antimage ones they only go along the front edge of the blade (or are meant to traditionally). I made a new mesh…
Yeah, I'd like to chime in on the 10 men crew thing as well. I understand that this was a bit of a figure of speech, but still : the fact that some entries are being made by a team of many people doesn't mean that every workshop entry has to. For some odd reason there is a bit of a snowball effect that makes people believe…