[ QUOTE ] In some way it is right. The PSP is a locked system, and in my sense of logic it make only sense to lock up systems for children, so that they can't break anything or do something wrong with it. [/ QUOTE ] DVD players are locked too thus for children and if buy a car that has DVD player then the whole car is for…
i hate the inventory system too. hate the fact that u cant buy ammo, y the fuck can u buy grenade shells when u cant buy other ammo. dont get me wrong, i love this game it just that they could have made it better. like: - keeping the merchant - same upgrade system - combination of treasure to sell for higher price.
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Epic Games developed a new dynamic global illumination system for their Fortnite game and the GDC Kite demo. I don't know how much LPV has changed or addressed the many problems associated with it (i.e, it doesn't work with translucent objects, and it produces very bad artifacts on thin geometry). I'd personally wait for…
I seem to have some reset bugs when dying with both the UI and floor generation, thanks for the report :) The health bar for the player is planned, will make it a dot health system where one hit removes one dot. Rare health packs will be added with this system as well. I have added your feedback points to my tasklist,…
There are a lot of ways to have these seamless transitions, including vertex/texture-alpha blendings, decals, special tillable textures that come with border transitions between other terrain textures (low end systems use this a lot since the shader is extremely simple, no texture blending but instead you align the texture…
@PolyTools3D For welding, do you intend to implement a system that would work specifically with your own tools, or do you have an idea how to create a system that would work with the standard UV tools as well? Looking at the Maxscript reference, I couldn't find any way to weld stacked verts onto each other like was…
System requirements are up on the store now! Minimum system requirements - Windows 7, 64-bit only - Photoshop CS3 Standard/Extended, 64-bit - 8GB of RAM - Nvidia 600 series, or comparable specifications - At least 16GB of scratch disk memory reserved for Photoshop (i.e. 16GB free on the hard drive Photoshop is using as a…
If we're allowing for weapon realism to some degree, I'd think about allowing more space for the mid section of the gun, or somehow do a different trigger system. With the way you have it, I have a hard time imagining what the trigger system looks like or if it has much space to do anything besides rotate on a hinge. An…
ya the new lighting system has caused me no end of problems while working in production. I just want the old beast system back. The light probes issue is dealt with in 5.3 beta, also lightmapped terrain is broken if doing additive level loading. Since when a new scene loads in, its terrains will reference the wrong…