Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
Neox: ...wow man haha i KNEW there was a reason i posted this before submitting, great GREAT crits. easy fixes too. as for the foot seam, i was thinking the buckles and fur would cover it...in hindsight i should have unwrapped the top of the foot based on the seam covered by the fur...at least its in the foot...fur tubes…
Woo! You guys have been most encouraging. Really appreciate all the comments! @Two Listen- Definitely something good to know and put into consideration. For this character it's hard to tell how it's attached in the concept. Perhaps some straps around the head underneath the helmet? Something I plan on doing though is to…
There are many options in max, but none comes close to the fast results you get from off-set cut. In principle it should be possible to do something similar with the boolean intersection and generating a spline mesh used as a cutout. But then trying to fill that removed strip of geometry with new topology like the strip of…
If you want to preserve the RGB values, you can force Photoshop by increasing the black level of your mask to be 1/255 instead of zero. Use Levels on the alpha, and set the lower Output to 1. Then it will look to the human eye as being completely transparent, but the full RGB will be preserved. The PNG spec says in the…
I'm designing my character for a game for Unreal Engine. Games usually have a big FOV (angle of view), such as 90 degrees typically. I set FOV to 90 in UE, Maya. and ZBrush. The perspective in Unreal Engine and Maya is about the same. But much different in ZBrush - it has much less "fish eye" effect. To demonstrate this, I…
use a custom stencil/depth buffer, offset it by X pixel and use the same buffer as a mask. blurring is gonna be the most annoying here to set up as you have to do this a few times with various offsets and then layer it together, but its doable pretty much exactly like you did it in PS i did something similar here. but only…
If your lights cast shadows setting them up correctly will speed up your render times. 1. Try not to cast shadows using omni lights; they are equivalent to placing 6 spotlights with a 90 degree field of view. 2. If youre rendering a scene with a lot of lights dont try and set them up all at once. Use Tools>Light Lister…
kodde: Yea I was more wondering why malcolm was looking to do it that way in the first place. If the filter in your compositing package expects to use blur strength based on how much black there is then that makes sense I suppose (I didn't see a package/filter mentioned) but my (however limited) experience is that if a…
That’s partly why you have source control for content. And instilling good hygiene around adding submission comments. The source control takes care of names and dates, and lets you retrieve past versions at any point in their history. We’re dealing with this in the Khronos Group’s GitHub repository by enforcing standards…