COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
SO been a couple of weeks since last update. no real excuses for it so I'll just jump right in right now i essentially have the whole sculpt there now, think i need to tweak 1 or 2 things but it's all there now. above is a shot of every subtool together but i slowly break down the whole thing. here is a shot of the jacket…
EDIT: Thanks for the replies. I've found someone to work with. I uh... don't know how to delete this thread now. Hello there! I have a small project I am trying to update and I am in good need of a skilled rigger to rig separated body parts (isolated hands, feet, etc) with an emphasis on realistic deformation. The…
Hi, I'm Juan Carlos, and I'm currently looking for work. I've always been passionate about bringing characters to life through rigging and animation. I'm eager to expand my skills and contribute to exciting new projects. Skills: • Skinning & rigging • 3D animation • Rigging & animation optimized for game engines • English…
Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
Amnesia DD got a lot of things right when it comes to Survival Horror....Machine for Pigs, unfortunately got rid of all those good elements. To me it felt more like a roller coaster ride; just kept walking forward and let events unfold.
Hello! Now I am working on a rigging of a monster, but facing a big issue. Animators already finished all animations with biped rigged file. But this monster is gonna be half-sliced when it's attacked. so I made a new rig with bones from spine to upper( down from pelvis is biped) with a half-cutted model. And here is a…
My idea is too have a similar art style to games such as "Firewatch", "RV There Yet", and "A Game About Digging A Hole". Those low poly stylized games with good lighting :D . Although I think I have most of it down in my own unique way, something just still seems off to me in the sense that it doesn't feel "complete" I…
i made the 1 gig - 3 gig jump and the "only" thing i recognize is, that photoshop loads big immages a lot faster .. in max changed bit of nothing.. mostly using the cpu