Heh yeah I'm not sure what its called in your school system :smile: but I've bin attending this game development program at university, and now its my third year and im gonna wright a paper, and also do a practical part, so its both a written thing and an animation, or at least some practical work that describes or tests…
A lot of people practice thinking they're going to hit a point in their career with some kind of 'artist enlightenment', where they can go "I've done it, I'm finally a master", but it never really happens that way :D more than likely after loads of practice you'll look at your art one day and be like "Whoa, how'd I get…
don't worry to much about it, just keep practicing. my teacher was saying something tonight about schools for this that i think is relavent. " if you have the motivation and the drive to teach yourself, you don't need school, everything you need is available on the internet. but if not, school is for you. school gives you…
When I worked at Humongous we had a life drawing class every Thursday, it was great. I learned a lot. I think life drawing and getting together with other artists is a vanishing practice. I think it works great, if you can make the time. But with peoples schedules and family its going to be hard to get everyone's to match…
you may have put more details in.. but details are not what makes art, its skill and practice. lots of practice, i would not be suprised at all if the artist that did that zelda model for windwaker could creat phenomanal realistic styled art if he chose to. zelda did not look like that cause they decided they didnt have…
You seem to have the same problem I had ( and still have - you can always get better ) when I first graduated a little while ago: You know how to model, but you need to get better at texturing because it's just not there. The only real way to remedy this is a constant cycle of study->practice->study->practice-> over and…
Thanks Garage for the feedback. I was going off of blueprints and tons of ref for the model itself so I am not sure how my silhouette is off =/ And ya from what I have read the plating is more flush to the plane. This was originally going to be just a side model to practice high poly modeling to low poly baking. I might…
I can't draw. To get into the practice of drawing, I'm going to draw a pokemon every day for 30-60 minutes until I'm done the first 151. Critics are welcome. Day 001. Bulbasaur. First one on the list! I probably should've spent some more time refining my lines/cleaning things up a bit. I'm not entire sure whats up with my…
Greetings PCers; This thread is for those who use Photoshop for their concept art. Anyways I've been practicing making concepts before I follow them in 3d modeling. I tried using both methods. 1) painting a base color and creating a mask out of it. - In that case, you usually duplicate the masked layer and paint over it.…
Hey, I am on vacationing at the moment, and all my good hardware is miles away. All I have is my MacBook pro. I want keep practicing my 3d environment skills, but all I have is unity 3d at the moment. And it doesn't seem to have the type of graphical processing as udk. Any alternatives you guys know about do that I can…