Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…
These next set of renders were made in ZBrush, a sculpt of Billy The Puppet from the Saw franchise. I focused a lot on getting his face shape correct, I wanted to do him because his facial proportions seemed like a fun thing to try and sculpt, and it was! The details in his hair were harder for me to figure out, but I…
Hey, guys! This project was developed during the Savage Art Academy Mentorship, and I couldn’t be happier to finally share it! The main goal here was to push my skills to the next level and refine my entire workflow. Mirai (未来) Shift is set in a dystopian near future, where people spend most of their lives immersed in the…
poop - lol yes, lol no? Throw me a bone here dude Oxy -- sorry, I wasn't trying to be judgmental.. this is how i see human beings functioning. it's not a personal thing... more of a belief about human behavior at it's core. here's how i see it: maybe you don't meet people because you're shy or hesitant. --> meeting people…
I mention bevel shader in my breakdown and since there is this excellent technical article about it I thought I'd link it here as well. Might be handy for people who are not familiar with it but want to see the pros and cons and how it works. :) Small side note, bevel shader is not something "new", it has been around for…
Here's a handy material that's helped me out a lot so I figured I'd share with the community. I didn't invent this- @almighty_gir gave me a hand and was kind enough to take some time to explain how it works. The problem: I need to create accurate topographic lines from a 3d terrain, which are later used to create a map…
| The Mythic Artemis Temple 3D Environment 💬 Step inside the Mythic Artemis Temple—every detail of this 3D environment is optimized for games and films. Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 271 Unique High Quality Meshes- 598 Textures, High Quality…
The house and ground textures look great! As for the flowers, one way to simplify the scene is to "summarize" them to form connected blocks of blooms like you've done now, at least in parts, but since many of the inflorescences are tall and thin spikes, that doesn't work too well in this context. If you look at your…
Since there's no need for 3rd party apps because the entire pipeline will be an 'all-in-one' DCC asset workflow so modifiers remain active all transforms are set to local and this hybrid static prop/3D concept is eventually intended to showcase in UPBGE. UV Layout: Test mapped at 1K resolution Base material + grunge mask…