Hey everyone, I'm still quite the Noob when it comes to rigging and I've just run into an Issue I absolutely can't resolve. I have exactly the same Setup on both legs and even tried mirroring and hammering the skin weights, but on the right leg there always seem to be the same vertices "stuck" in place as if they were…
Hey Guys. We are looking for a Level Designer! and you will be developing with Unreal Engine 3 nFusion Interactive is seeking a LEVEL DESIGNER to design levels for a multi-platform NextGen title with a major publisher. We are looking for level design/scripting experience using world-building tools such as UnrealEd,…
You'll notice the particular art direction they've used in Dishonored 2 relies a lot of overemphasizing facial muscle groups and proportionally composing them against each other so it reads well overall. One must also notice they moved on from the harder planar edges from Dishonored 1. Right now, the only thing you seem…
Agreed. I don't like that it is billed as a friendly forum fight and then money gets stuffed in there. Every other board also has costs to cover. They get hammered by DW almost as much but nothing helps defray their costs, especially if they win. While those boards aren't coughing up cash, prizes or DW bandwidth I don't…
While your art and concepts are really well done and incredible, what Sukotto mentioned earlier still sort of holds true. These would fit right into a gritty realistic fantasy world that utilizes practical designs for armor and weapons. But Dota 2 isn't quite that with it's giant hammers and mystical wildly impratical…
Dynamesh will not work with masks. You really don't have to bother with geo when you have a decent level of ground work done, choose half res in Zremesher (or experiment with values) and use subdivisions then. As said you can move the low subdivisions around and the go back to the higher ones. Subdivision will give a way…
I think step 1 would be just to buy and follow that tutorial, it should give you a great jumping off point. The software doesn't really matter and focusing on that will hold you back. Software isn't what is going to help you make great art, developing your eye for what looks good by consistently producing stylized art over…
Looks nice so far, good job! As a small critique, I'd try to make the urinals looks a bit more dirty/aged. Chances are, one of two things happened: 1.) Somebody came in with a hammer and decided to be a jerk and ruin the janitor's day. 2.) Somebody came in and had to take a tyrannosaurus shit and couldn't hold it in any…
If you're going to be a level designer it's always a good idea to draw quick sketches of the map layouts on paper first. I know for a fact that Valve draws every map for all of their games on paper/white board before they even touch Hammer. These layouts can either be isometric views or, the more common choice, aerial. By…
bought the woman one of these on first day of uk release. Played it ten minutes after that, and I've not touched it since. Everything just felt insubstantial (everything meaning the balance games, the best part I thought) and I didnt really want to go back to them after all. It wasnt very accessible to me either, I felt…