Oh, and I call it next gen because thats the category it gets lumped into. Technology has been around for a while sure, but its only been in the last year or so that it's actually been put into games. It is "current gen" but it seems that if it has normal maps, it's "next gen". I honestly don't care about the correct…
I mean, another reason you probably won't get the jump to insane performance every time we switch console gens is they tend to be running on hardware that had to be locked in a year or so in advance before production. Not only that, but Sony and MS routinely sell their consoles at a loss, I remember reading that sony was…
its a pretty decent tutorial, however it does not cover a lot of what you see. For example it covers the construction of the base body mesh, and sculpting but does not cover the creation of the clothes just the sculpting of them, and a lot of the parts are just imported from maya like the knee pads etc so you never get to…
So I am a bit stuck between an approach to my scene I am working on, I am planning on dropping my assets into UDK but I can't seem to figure out which would be better for the engine, real plant geo or alphas. I know alphas have been game standard for quite some time but I have been told that sometimes alphas take up more…
Like the tiny grab game, instead of doing the usual expected commentary towards portfolio specifically i would say based on current events and my own historical background/experience with this "employment field", I'd say one is much better off exploring their own possibilities of making their own games and gathering a team…
Hey Guys!, Been working on this custom gun for UDK, planning on Going the whole 9 on this, getting it animated and Scripted. Just started Zbrushing it thought i'd Get some feedback.
I know e3 is this week and everyone is excited. However, this also might make a good opportunity to discuss such since these events get so much of the industry together. Speculators betting on movie success http://news.bbc.co.uk/2/hi/business/10317873.stm Now I can't help given our global income exceeding the movie…
Wow, you guys sure are stuck in your ways arent you? Me personaly i LOVE modeling high poly, its much more fun not having crappy little limitations that do nothing but hold back the overall quality of your work(Low res textures, low polygons) I know some people will try to tell me you can still do awesome models with a…