Looks spot on! Really like it. Especially the antler shape. Disappointed he lacks a red nose, but, oh well. Only thing I'd change were I an art director would be the fur cape, which looks a bit flat and matte! I'd love to see a bit broad fresnel/fuzz shading on it, to make it feel a bit fuzzier, without drawing the eye too…
"There's no way the pros hire somebody to sit there and drag polygons across a mesh for that long. Or maybe they do. I don't know. But surely, there's an easier/more automatic way to do this now?" There are two ways to look at this : First, on whether or not the "pros hire somebody somebody to sit there and drag polygons…
Hey all, I'm hoping someone way more knowledgeable about hardware can shine some light on something for me. I just bought a new graphics card (Geforce GTX 570), got it all running, and stuff seems to run great on it. There's just one thing that's kind of worrying me. The windows experience index rates it a 6.0, however…
cool! Very good if you want to impress your teachers. Not too effective if you are looking for a job. Ive been a web designer and graphic artist for a few years, before i got into 3d. And i think i know a thing or two about design. With that in mind, your website is super cool. However, it is too cool, too flasshy, too…
I think you need to look less at fat people, and more at strongman/lumberjack types: These aren't the speedo wearing muscle men like Arnold. While they aren't as apparent, they have a lot of big musculature under their skin/fat. They are more barrel chested, and some have fairly large bellies too. With all due respect, if…
Pretty sure that end cap is on its own. Save yourself some headache and make it in two parts. If making it for game then alpha texture will do the trick.
haha yeah im still playing with naming. Hard round is the name of an art community I run on discord, but it's also... it's just a good name. Heavy paint is cool! Totally different goals though. Heavy paint is actually a mesh painting program under the hood, not raster. It really focuses on expressive brush strokes and…
Really liking that lighting! Nice high polys too. I think the nails on the wood floor stand out a little too much as far as their color goes though. I did a quick Google image search for "old hardwood floor" and a lot of the nails are darker so they blend in with the wood(or they're just old and dirty :) ) and there's…
Looks like you've pretty much nailed it! The bottom lip could be a little wider, and you could add a bit more of a curve to the attachment pieces for the top part, though. It's interesting that those have different styles of valves too, I do like the curving one more. Looks like you've sort of mixed the two pieces…
The teeth are a different subtool. . I had a hard time getting the them to work especially the two front teeth at the top. They aren't round how I want it and the tip of it seems to dip in a bit too much too. I used the snake hook tool to pull them out and refine them. Any tips on how you would go about making the teeth?