The way the demo real was put together works great! I noticed you fancy yourself as an animator, and you show a range of animations, which is good, however there is a wide range from good to not so hot animation being pimped off. Always show em your best, and nothing less. If you are applying for animation jobs I think you…
[ QUOTE ] The advancement of LOD tools (meshlab rocks) have been a huge help in my workflow. It will never be 100% automatic, like soul said a program can't determine some key areas like the face, etc. But a powerfull lod tool in conjuction with hand tweaks really does the job much faster. [/ QUOTE ] our lods are all…
Hey everyone, I recently started going over condensing my future projects for learning environment art. Learning from my previous project I was a little 'too' ambitious, especially for starting out and never making an environment before. Though through that frustration I learned a lot and screw it, if there is no struggle…
I meant to post this the other day - It's the very beginning of the story for Kindred, a girl's death. It's jsut a draft, so it is changing, but here's hoping I'll be able to finish the whole thing before the end of the day! ---- Her knives flashed on her hips as she raced across the roof, her quick feet racing across the…
As someone who has bought the game thrice and invested at least 500 hours in it across platforms with DLC I'd like to say: I started EXACTLY as you Makkon, I played it, hated it, put it on the shelf for about 5 months because the controls were clunky and weird to me, the art didn't seem fantastic and it punished me more…
WOW how humor has changed. I remember the days (not that long ago) when this would have gotten a chuckle and not sparked such a "hot debate". I remeber movies making fun of "terrorists" and "funny generalizations" and no one thought twice about it. Movies like Airplane, even Back to the Future used terrorists in a…
Hey Polycount! It's been a while since I posted on here - the last project I worked on was a KOTOR Star Wars apartment that I abandoned after having burned out on 3D. However, I'm back at the poly-grind now, and currently studying my Masters to refine my skills and to get me back into the flow of things. I actually meant…
So Ive been asked by a few people now to continue my tutorials for creating trees. (Mainly creating leaves)There is a ton of ways to do this and for the most part its up to whatever way the studio youre working at likes best. There is also some photoshop stuff in here so feel free to skip around if you dont need it.…
[FONT="]Naughty Dog Santa Monica, CA www.naughtydog.com About our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We love and share our work amongst team members, offer constructive feedback and strive to improve ourselves at personal and organizational levels. The gameplay demo of our main project 'INT' is currently under internal…