Hey, I donwloaded the latest version. well, the latest one that is on your site. v1.1 but that hasn't been modified since early 2014 according to the file date stamp thingies. Not sure how to do a clean install... what I did was delet 3 files that had 'nick' in them.. then replaced them with the files i downloaded today.…
Hello there, a direct way to use the Particle system with the wished full controllability I sadly don´t know about. an alternative way to have control about placement and orientation of hair planes is thru the Array Sketch 0.75a addon http://blenderaddonlist.blogspot.com.au/2014/04/addon-array-sketch-075a.html it resides…
Hi! Nice job on this environment. Only crit other than the ones already given: the roofs feel very flat. No normal maps in this project? I've used Blender a few years, then moved to Maya and finaly 3ds Max in 2014. The transition between Blender and Maya wasn't fun. But overall 3ds Max feels very easy to use. And for…
Nice work so far. I read in your previous post that you wanted him leaner so my crits may not apply or could be just outright wrong. http://cgyarados.files.wordpress.com/2014/06/crit.jpg * The pecs should be more flush with the underside of the clavicle * More shape in the "love handle"(oblique?) muscles. * More…
One way to do it is to have two cameras. Put the trail in a separate layer. Camera one is everything but the trail. Camera two is the trail camera and you put a chromatic aberration shader on it. Render camera two on top of camera one. Or Make a screen-space chromatic aberration shader ex.…
so a lot of you guys like the skin, so i thought i give some insight in what it is composed of. I used the marmoset skin shader with the dermis being white and an almost 100% red for the subdermis. scattering is 1.0 and subdermis depth is 0.4 no scatter smoothing. for translucency i gave him a saturated orange color,…
I had a problem like this and solved it by unlocking the normals. Also maya does have smoothing groups use them. Haha. Can you post the section of the troubling normal Map if you have one? Are you using 2014 if so what build? Also have you clicked the fix normals button inside the normal map inside of unity???
Hi Im having trouble getting my color mask to render out. I followed the tutorial on link and everything works until I render. All it renders is the view port scene and not my uv/color map. I've set my render setting to match his. I'm using Maya 2014. Thanks. https://www.youtube.com/watch?v=45YCkPmTXnU
very cool work, especially on the sculpts, in ue4 you are getting some dark gray or black ambient occlusion in some parts which makes the iceberg look mucky or too solid like concrete, it would be nice if the iceberg had a more sss like feel and softer blue colours in the ao, like this sort of…
Oriental Gazer Set Our submission for Spring 2014 Aurel, the Gyrocopter origins from the far East traveled around the world and brought the Chinese tradition to life. Where celebrating the Spring Festival with lion dance and firecrackers are essential to having good health and prosperity throughout the year. Embrace…