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Splitting RGB on particles?

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FlightyFelon polycounter lvl 4

Hey guys! I have a dumb question!

I've been trying ti figure out how to make my own "Chromatic Aberation" shader that I could apply as a material to particles, so it would look like a cool 3D-type trail.
However, all I can find in Unity tutorials about it is the build-in chromatic aberation shader for the camera, which isn't what I want.

Any thoughts?

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