try this (convex only though so concave would need to split into convex then recombined after being wrapped individually)... -- creates a ray point along the edge fn getEdgeRay msh edg = ( ze = edg - 1; a = (mod ze 3) + 1; b = mod a 3; fverts = getface msh (ze/3 + 1); v0 = getvert msh fverts[a]; v1 = getvert msh fverts[b +…
2:49:58 PM per128: shitty album like the wall.. 3:16:49 PM EarthQuake: rite 3:17:07 PM EarthQuake: eryting after darkside wasnt very good 3:17:24 PM EarthQuake: the wall is like 2 hours of lame depressing music 3:19:57 PM per128: so, it's not your cup of tea. I'm sure you dont fail to see what an enormous appreciation…
As it has gone public finally, here's the according Master Thread for technical questions and tips for the CryEngine 3. Edit (end of 2014): https://www.youtube.com/playlist?list=PL4AluGdTlI1oueUQlkaUnTdfVUzci0FSm Thanks to TAN of reminding me of this - Free3Dee guys have done an awesome job in covering a lot of CryEngine…
What I think I could do much better in this project: 1. cloth texture 2. face detail, texture 3. jacket folds 4. weapon texture 5. hair cards 6. topology and uv 7. belt texture Ooof, that's basically everything.