Thanks Brody, Poison is not a Pokemon character :P I'm wrapping up the texturing next and softening up some of the hard edges in the normal map, then calling him done!
"That's quite a wrap you're wearing, perhaps I can get you some fluffy new slippers made from the heads of innocent and defenseless baby seals" I have no idea if this is too easy or too hard, but give it a shot!
Hi everyone! Decided to wrap up the projects, and move on another. Thank you so much to everyone for the precious feedbacks, learned a lot on it really! If you wanna see more in depth details, I just posted everything on artstation as well: https://www.artstation.com/artwork/d0z9qJ Thanks!
I began by blocking out the entire model, focusing on accurate anatomy and correct proportions. The organic 'bug' elements and soft meshes were sculpted in ZBrush, while the remaining components were created using both Maya and ZBrush. For pore detailing, I used Texture XYZ scans with ZWrap. The rest of the model’s surface…
Would be cool if alignment and size space mode could check if you are painting in 3d viewport or 2d viewport and adjust accordingly. Tangent wrap/object for 3d, UV and texture for 2d.
I've been steadily trying to wrap up this small scene in Marmoset. I still have a few textures/errors to fix but at the same time wanted to get some opinions on how to push and improve the lighting. More contrast?
Finally wrapped up this lovely, shocked looking redhead on my ageing PC. Based on a concept by Cameron Mark whose style I love! HIgh res/ more on Artstation. Cheers!
One of the feedback points I got was that the cloth wrapped around on the grib looked a bit too much like the wood/it needed more contrast/ So this is the new, current look of the grib:
I wrapped up a new concept art project "Northern Warrior". The process is below as the Artstation link in case you want to see the whole project https://www.artstation.com/artwork/9ePAKo