Can you post the reference you're using as well? I love Tomb Raider so I want to see this again when it's complete. What's lacking right now is contrast. Everything is white. The other color you do have is ok, but it should be saturated more. Give it more of that orange fire you're looking for. You can make parts of the…
Ok so lets anwser some questions: 1. 20 map slots in in 3ds max: - Those 20 are just preview slots and actually 3ds max supports an unlimited number of material slots fyi ( This will never be an issue though) 2. Texturing a building exterior: - You can handle this in several ways modular or modular combined(better for…
whoa there buster.. you need to slow down!! you are making the rest of us look bad.. i like your stuff.. the left hand seems funny.. i dont think the knuckles wrinkle on gloves.. looks like her gloves should be fingerless.. you just painted the fingers like they were gloves.. thats just nit picking tho.. my only crit isnt…
I'm trying to create a low poly version for my model. I used zphere to reconstruct the topology, but when I subdivide my low poly into higher polygons and then hit "project all," my model looks deformed. Below is an example of one of the pieces I'm using for a robot character. Check to see for yourself: High poly: Low…
pic's might be more enticing then a link to a rar file. I like it a lot, the legs/boots are great! Crits: - Providing the model in .obj format will let more people play with it in different 3D apps. - Unwrap the model and providing sample templates will get people rolling quicker. - Reset your material editor and only show…
Yep I seen I had to re-apply my omni's even though it says they are assigned upon file boot up. No problem. Interesting info on SM3, wasn't aware it could only handle one soft shadow. Can you support SM4 or are you limited to whatever max supports in the display driver? Isn't max 2010 supporting multiple soft shadows when…
Speciality: -Low poly model for videogames. -Hand painted texture. -Characters -Props Portfolio: https://www.artstation.com/artist/diegomeza Contact, E-mail and Skype: mantecado@gmail.com Low poly character "Demolition Goblin": BPR/Hand painted texture. model Low poly character "Alistar": Hand painted texture. model Low…
I've recently been reverse engineering some example content in UE4 and I came across some of the flowing fluid materials and meshes from the Elemental Demo a long while ago. One thing I was noticing is that the texture is pretty much a panning tileable texture moving in a single direction, but the beauty of the effect is…
From snow-frosted peaks in the Freljord to the arid wastes of the Shurima desert; from portly, ale-aficionados like Gragas to eldritch terrors like Vel’koz, the world of Runeterra and League of Legends is a mélange of vistas and villains sure to push all of your inspiration-buttons. At Riot, they take art serious and silly…