Hello, I'm having an issue with some jittering animation on a number of FBX files I've exported from 3ds Max. I have exported the animation from 3ds max 2016 using the character studio rig that somehow inherits a jitter on the characters arm when it is exported as and FBX. To be exact it picks up a bunch of noise on the…
well, I can think of two big things to comment on; 1. does the katana have distal taper? Many 3D artists model swords as if they were cut from a flat sheet of metal; you want distal taper. 2. Is the cross-section of the katana grip oval or perfectly round? You want an oval cross-section for edge alignment. other than that…
Hey Polycount! I’d like to share with you some of the work we've been doing on NoseBound, a stylized noir adventure game developed under my indie label Quarantine Interactive. NoseBound is a serialized, point-and-click detective game set in a surreal, dark, and gritty city inspired by 1940s noir cinema, with elements of…
Hello everyone and thanks for all the previous comments and support! Just wanted to keep you updated about Cghub We are still working on the website, here are some notes on whats going on: 1) 3d models library increased to 920K+ assets so far B) (almost 1 million!) 2) The main issue we are currently facing is website SEO…
Hello there; So, the rib cage shouldn't be as visible as it is in this model you mean? Does "The arms are little blocky" means straight? I tried to find a happy medium between the comic anatomy and the real anatomy of the female but I'll see if I can figure this out today in the morning. I deleted the skirt and had to…
Hello guys I'm a Tech artist focused in rigging/animation and I'm looking for some freelance jobs. I've 5 years experience in industry working with games, last year I started working for a out-sourcing company that gave me the experience to work with big game projects, unfortunately I can't tell yet :( I work with maya and…
https://www.youtube.com/watch?v=f2pTkW-1JkE Just followed this one (above) and everything worked ok. Using the basic bones after deleting the face rig and only about 5 rouge verts that needed fixing. Te video shows the correct procedure and I attached about 5 models to the rigify rig. I havent edited bone envelops yet but…
Hi there, we're an indie team working on a Sci-Fi RPG and we're currently looking for an animator to work with us on a number of animations to be used during dialogue and combat scenes. You should be comfortable with the humanoid rigging system of Unity, and have rigging skills. You can find out more about the game here:…
Redid Gilgamesh model. The original one was very abstract design, I think I prefer to stick a little closer to realism, at least for this character as he has a pretty human story. Perhaps some monsters or more comic characters could be more abstract in design though. The design I followed pretty close from a reference that…
Hey all, I am working in unreal 5.4.4 and have the current error message with Nanite. I have nanite disabled in project settings → render tab. I also have raytracing and lumen disabled as I have no need for those in my current project. I checked all my models, material and blueprints and didn’t see nanite enabled on any of…