Sort of right. When you have a properly synced baker/rendered, you start to run into issues with resolution. IE: if you dont have enough pixels to represent a gradient, say on a long thin triangle, you're better off setting some hard edges so the gradiation on the lowpoly smoothing is less. This issue are compounded as…
I think the main thing to understand is what purpose a normal map serves. A normal map replaces the mesh normals of your lowpoly model with that of the highpoly model per pixel. What this means is you get much more accurate lighting on your hard surface models. So you can't just think in terms of small details like screws…
Updates.... I've finally decided on saddle reference. I'm going to go with something inspired from these two.... Creating lowres topology in Zbrush with Dynamesh, Zremesher and Zmodeler: For the saddle I started with a basic oval shape, and sculpted out the saddle form using the clip, move, and crease brush (with alpha 38…
That's one messy lowpoly. You've beveled too much. The two clips/locks on the front have very long and thin triangles which need to be fixed; they'll give you problems with your textures. The stairstepping you can see on the legs in that last textured screenshot can be fixed by dithering your normal map (bake at 16bit;…
You are still accepting what Zremesher outputs in terms of denisty and edgeflow, which you have very little control of. Let say you are pushing out more lowpoly meshes like what Riot makes with LoL. There is no way Zremesher is going to give you ideal topology for that. Or try to use Zremsher to get an exact tri count you…
Well first off, when you click on object space, Marmoset treats your tangent space map as an object space map. This really isn't going to tell you anything useful or productive, because its just the wrong sort of content. There shouldn't be any technical hurdles to getting mirrored content to display in Marmoset, which…
[Last update] Hi everybody! I'm working on a personal project based on Do electric sheep dream of androids?, by Philip K. Dick. My goal is to depict the post-apocalyptic mood of the book rather than the cyberpunk one of the movie. It's my first exercice of making realistic game assets with PBR textures. As I'm an…
Hey there Polycount! I've been working on this enviroment for awhile with the hopes of learning how to use UDK. This is my first proper project in UDK so I've ran into a few problems along the way. Right now I'm scratching my head wondering how to fix this shading problem on some of my modular building pieces. Basic setup…
hey guys, i have only just started learning 3d and i am trying to use xnormal. i have an issue with baking a normal map. i have searched the forums and checked tutorials, but cant quite seem to find anyone having this issue. (although i dont know what i am looking for which makes it hard.) if anyone can give me any idea of…
Hey Guys! I've started my new character, who has a prothesis starting from the hip. I want him to be the kind of character Maggie Fitzgerald from Million Dollar Baby is. In the movie people look at her and just see a waitress, small and weak- until she starts fighting and reveals her inner (and later on outer) strength.…