Thanks for the reply. I'll have wireframe and texture breakdowns ready soon. And that lightmap issue will be fixed as well, there are a few of them lurking in the scene.
These are the blockout core cmponents. These are to be single meshes, barring the platform extensions, which have been reworked into modular pieces. The trim sheet's changed a little bit. Tiling the house components wasn't working as well as I'd hoped, so they've become their own square sheet. With the house components and…
Just got done with making an old tanker in the desert, everything is render in Marmoset toolbag 3. I also used Lightwave, zBrush, and substance designer and painter. Hope you enjoy. :smile: