My last info was that Maya LT support Mel Scripts (but no modern Phyton addons) but Modo indie has no script support (and people say the fundamentals are lacking without scripts). Modo 11 is out but no Infos for a Indie version, maybe they have given it up. Maya Lt has no Renderer, you need something like Unreal4 Engine…
The links in post #1 and #18 are fixed and now you can use them to download the help file. Shawn, in the next days I will check the snap problem. About your second request - did you want the script to create plane primitive or you want to start creating vertices in Step Build mode? Also, how many polygons the plane must…
I've seen people use cloth to do this... I wouldn't recommend it. There's also this free script: http://www.scriptspot.com/3ds-max/scripts/max-retopo Or, a commercial script: http://www.matt-clark.co.uk/wrapit/spe.php?o=177 Or... if you're using 2012, I'm pretty sure it comes with some cool new features that will do this.…
I see scripts like this being more and more useful as starting points for extremely high poly projects. Much faster to write a script to handle generation of these forms them tweak than to try to hand sculpt everything. It's really no different from making your own custom brushes for photoshop/zbrush, or using alphas and…
Yeah, I'm having an autohotkey script to open that popup window when I press a key and toggle between undo and redo without moving the mouse but since I use it so much I'd like to have something persistent. Thanks for posting that script, it seems to do what I want however I think its bugged since the undo doesn't show…
Will coding help me make more usable and well-designed environment art? yes it will, Knowing scripting in max/maya can help you setup scenes and debug them much faster. knowing scripting inside of unreal/unity will help you create fx (rain/snow/storms) in your scenes which will help you create better art. visual scripting…
awesome tools! Just a heads up: If you are going to make a MZP I recommend you to install your script under the $userscripts folder instead of the $scripts folder. Same goes for the "ui" and "icons" folder. This way you'll avoid problems on certain work environments where write-access to the $scripts folder is blocked. I…
Like Nick said, grass clumps randomly scattered around. BUT also use a randomized object painter script that references a library of grass clumps would be my way forward. I personally like Niel Blevins object painter script, it has one click placement which is great. Painting tends to create a lot of extra geometry that…
Third Eye draft script copywritten in 1984 aparently. http://www.949zht.com/matrix/index7.html Haven't looked through it as yet. EDIT:OK, Its a little bit of a very badly written story. I'm not sure I can bring myself to read the whole thing. Doesn't really resemble a script and particularly not a script that would become…
After being inspired by the topology brush in Silo, and the model rig in the Zbrush previews, I started working on a script to do something similar in Max. I found a script called Spline Pencil that let's you draw splines on a model, and then took that and heavily modified it to get to where it's at now. I guess I should…