This one will probably give it away but here it is Quote 3 Angry Patron: I'd like a plain omelet. No potatoes, tomatoes instead. A cup of coffee and wheat toast. Food Service Professional: No substitutions. Angry Patron: What do you mean? You don't have any tomatoes? Food Service Professional: Only what's on the menu. You…
Thanks for the crits Wizo, not too harsh at all :) I actually did a lot of testing with proportions as I really want to capture the tall and powerful look Kopinski gets as apposed to the more cartoony shape I see most people model marines in. Usually because they use the miniatures as reference. I used a 9 head tall…
Okay it's about Cube maps, and blended environment Maps. the one Caveat abouut this, is because of the draw order bug in the UT Engine, you cannot use this effect with opacities, otherwise it draws the last faces first. 1.) You will need to create three cube maps. Two are based off the same source art. The third is a…
Yeah that's the article. The is a few there though covering similar topics. You don't need to be an expert or even understand the science at the root level to make great art though. So long as you get general principles and know how to find answers should you need them you are set. I'll add one counterpoint about…
For future reference, don't even try to "understand the normal map once and for all" in a Max viewport - it always tends to display inaccurate results. I assume that you'd like to master a normal map workflow for a real-time graphic engines (video games, and so forth) - so pick a one, which suites you best. On the images…
Hey man, stellar job! Really dig the warm reflexes on the cold rocks! Few points I'd like to offer for doublechecking before you submit. Nothing's worse than hindsight biting you on the ass after you send in the work and start thinking "Damn, how in the world didnt i notice that!", amirite? ;) I. Turret I think the picture…
Hello hmm_rock :) Than you very much for your reply. The water was specially hard to achive! You can find here a screen of the material: As you can see, I have two main groups: Far Waves and Close Waves. Both have the same nodes and the only thing I change is the WavesParameters (Pan node velocity and Texture…
Sorry for posting here but Quixel forum is bugged for me and I'm stuck in an infinite login loop. I would appreciate if someone could give me some straightforwards answers as most of the threads on their own forums are answered by their community manager with some vague answers and most of the follow up question are left…
NCSoft is seeking a Senior Character Artist to join its seasoned team of industry professionals led by key contributors of award winning massively multiplayer games. This is an exciting opportunity to work in a highly creative environment at NCsofts headquarters in Austin, Texas. The artist will create highly detailed…
NCSoft is seeking an experienced Senior Environment Artist to join its seasoned team of industry professionals led by key contributors of award winning massively multiplayer games. This is an exciting opportunity to work in a highly creative environment at NCsofts headquarters in Austin, Texas. Senior artist will create…