Hello! My name is Gary Roberts, I'm 22 years old and I'm from Mexico City. I currently work as a 3D Enviroment Artist doing small projects for mobile games. My specialty is Stylized, since I love that it is the combination of 3D and illustration. My process depends on the client's time, it can be painted directly to the…
Hey everyone, This is my first Artstation challenge and I'm excited to share what I'm doing and plan to update along with my artstation submission. I chose both a shrine and portal designed by Kelly Kynock for the design phase of the challenge. Here's a link to her…
I am a Fulltime freelancer for 3D Art . PORTFOLIO:- http://lovygoel1987.wixsite.com/artist Skype- lovy_g Email- lovygoel1987@gmail.com My Key Role and Projects 3D Art - Environment creation Asset creation PBR Texturing Hard Surface Modeling Hand Painting Texturing Low Poly Modeling Next Generation Assets Outsource 3D…
I've been working on this small environment for a couple of days, mashing the environment together using megascan assets and textures. The main shot of the scene is: I did model the sword, just haven't gone around texturing it just yet. I do plan on modeling a few more assets for this scene. I had purchased this…
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficient or understanding of 3D…
Hi, My name is Alessandro Sarritzu (aka as Hitsu San), i'm a professional concept artists specialized in characters. I've been working with indie devs for the past 2 years so i've been building a broad range of skills (from 2D concept to 3D modeling and even game development and programming).…
Hi guys! We need two artists who are able to create photo realistic highpoly assets for a documentary. The assets will later be integrated in real filmed footage. You should be experienced in this field so you know when and where to use details depending on camera angles and view distance. Also its important that you know…
this looks better but to me it hasnt addressed the issues... quick fixes- get some AO in there not sure on the engine but maybe a quick vertex would help. annoying big probs =-( - what still really bugs me about this is the disparity of detail. you have some seriously high detail props (not a prob in itself) against big…
Hey! I am a 3d Artist looking for some work. I'm very dedicated and passionate about the work that I do. Check out my blog here to see my work: http://kragvile.blogspot.com/ and demo reel here: [ame] http://www.youtube.com/watch?v=AQ7KLzaqdcs[/ame] Skills: - Low/High poly modeling - UV mapping - Texturing Programs: - Maya…
Hey everyone, This is my first Artstation challenge and I'm excited to share what I'm doing and plan to update along with my artstation submission. I chose both a shrine and portal designed by Kelly Kynock for the design phase of the challenge. Here's a link to her…