Thanks for the feedback! I've added normal map tweaks and dampening the tiling effect to my to-do list for the roads, along with getting faded ends working right. Apologies if constant thread updates are getting annoying, I'm kind of using this thread to keep tabs on my progress each week. It's been a busy week in the…
Hi everyone. Thanks for the encouraging feedback. I just wanted to explain a little more regarding the blurcage. The basic idea i got while reading "Shader X6 Chapter 3.4 Per-Pixel Motion Blur for Wheels by Damyan Pepper from Black Rock Studio". It describes the concept of a radial blur very well. They use a cylinder as…
@Eggfruit Some nice chunky volume going on here, almost feels stylized in a Uncharted sort of way. That close up shot looks really nice, liquid has nice depth. WIP obviously so you may be doing this stuff but I think the following would help; - More variation in size of rocks, rocks lighter in colour in general again more…
i feel, that at this point in time, you should definitely focus on your strengths while developing your new portfolio. your schooling should have helped you realize what those are, if you hadn't already known. the "stuff" you've learned that you don't see as very valuable will start to show when you begin to create the…
Hey guys, So recently I’ve worked on an eat3d tutorial for Mech sculpting. Where in the last character the focus was getting a fusion between organic and mechanical, I was trying to keep the design of this completely mechanical. For the design, it was heavily influenced by the Marine and Firebat from Starcraft 2. The model…
Hi Would anyone like to give a Master Class in Games Art or Design tips and tricks for one week or one day? £200 per day 10am - 5pm Jan 20 - 24th 2014 at the University of Hertfordshire, 20 minutes from Kings Cross London. Its a reading week for my students and I would like to spice it up for them. So £1000 for 5 days work…
marlfox8: Hey marl, many thanks, thats a great link, I've added it and will use it right away since I dont have access to bridgman right now...I live in melbourne Australia! haha downunder mate! ; )
The interior is completed! (For submission standard, there are still many assets I wish to create and insert into the scene after submission) Screenshots from fixed cameras. Screenshot from unfixed camera. (I count the door and gate as exterior assets) Close-up screenshots! The radio and helmets are online assets (The…
Hey Fabi_G, thank you for your answer! So it really seems as if I have to approach this with workarounds, i.e. one file and many individual exports. That's really disappointing, because I would like to export many PBRs automatically and don't want to show and hide layer stacks every time and then export them. But never…
Im not sure I can play this up to recently Max has rocked but now marky mark's face keeps popping into my head when I read about. And I REALLY dont need anymore ghayness in my life...