Hello fellow Counters of the Polys, My UV game is mad weak, that is to say, I have not changed my UVing methods since my third year of college and I'm beginning to feel my Archaic and Obsolete knowledge of the subject matter to be a constricting force. Not to mention a sap on my creative capacity and a serious time…
I have a similar question, creating a modular wall for a house, and it has an exterior face and an interior face. And this is made as one big fairly thin square with the top and bottom polys cut off, so you have 4 faces...when unwrapping that it seems like there is no way to use all the texture space, because you have 2…
looks to me there isn't a face there to begin with. the face you are trying to select seems not to be there it has the same color as the backround, wich makes me to belive it's nothing there, kinda hard to select a face thats not there, if it somehow is a face there, it might have got reversed normals somehow. and when i…
[ QUOTE ] [ QUOTE ] Like I said, it's a social, economic and cultural construct that isn't based in genetics in anyway. [/ QUOTE ] So are you saying that docters who say, "you're hispanic so you have a greater risk of diabities" or tell blacks "this drug is particularly effective for black people" are wrong? Or maybe these…
I have seen scripts that do exactly this on scriptspot and elsewhere on the web related results (using google) http://www.scriptspot.com/bobo/mxs2/cfc/ http://www.scriptspot.com/3ds-max/scripts/camera-based-face-selection http://72.27.230.245/3ds-max/scripts/camerafacecounter The way pretty much all of them work is by…
This isn't meant to sound condescending or anything, its just the result of me getting my wires crossed somewhere LOL. Basically, I'm PRETTY confused. I've always learn't to make texture maps by simply using the "Unrwap UVW" modifier in Max, and that was the only process necessary, then I go and make the textures in…
Reiza Studios is currently looking for a freelance 3D Environment Artist. We are a PC racing simulator developer looking for an artist capable of creating high quality Track Side Objects and also texture and map them. For reference of the type of work required please check the screenshots in this website:…
@slum: depending on ur tactic in the game, DX had moments that looked precisely like that sshot. the fact that they choose to show hot weapons in most shots is something else tho... might just be a PR thing @glynnsmith: DX had the awesome art of nghia lam, which is pretty big shoes to fill (altho considering the tech is…
It might sound very strange, but the script is doing what's supposed to: "Returns a list of faces not occluded, with normal facing camera direction". The faces that appear to be not selected in the farther end of the bent tube are actually occluded by the faces of the part of the tube closer to the camera. If a ray, cast…